The Design Manager’s Playbook is for design leaders who came up doing the work — the ones who remember late-night critiques, messy Figma files, and learning leadership the hard way. We get it. Managing designers isn’t about process or pretty decks — it’s about people, patience, and knowing when to speak up or let folks do their thing.
Each issue brings real talk, not theory — lessons, stories, and systems that help you lead creative teams through the good, the bad, and the deadline-ugly. We talk about what actually works: setting standards, earning trust, scaling design systems, and keeping creativity alive when Slack won’t stop buzzing.
Because leading designers isn’t about control — it’s about energy, empathy, and making sure your crew still laughs while hitting goals that don’t move themselves. The Playbook is for leaders who want to make the work fun, keep the team engaged, and still ship work that turns heads.
If you’re trying to turn design chaos into clarity — or just keep your team from losing their minds on a Tuesday. You’re in the right place.